Commercial Inspiration

We have seen great success from open world games, creative games, productive games, beautiful games, agricultural games, multiplayer games. Also, the ideas of "Irsa Game" with tendencies are at a point of great importance.

The Economist describes it this way: Amid the economic devastation caused by Covid-19, video games are a rare flashback. This year, shares of Electronic Arts and Activision Blizzard, the two major game publishers, rose 33 percent and 42 percent, respectively. Japanese video game maker Capcom has grown by 75%. Not surprisingly, this section is very hot. Video games - especially live multiplayer games that can be replayed endlessly - are great for relieving boredom. They are also a popular way to connect with friends. During the epidemic, some enthusiasts even used social games such as "Animal Crossing" to perform at weddings, concerts, and nightclubs.

So we believe in a tremendous potential.

Here are some criteria:

Animal Crossing

Creative Inspiration, by Nintendo

Animal Crossing: New Horizons: 26 million copies4. The whole saga sold more than 56 million copies. 5

Minecraft

The biggest game ever, by our Swedish neighbors Mojang

200 million copies. 126 million monthly average users. 6

Stardew valley

Creative Inspiration

Stardew Valley has sold over 10 million copies across all platforms.7

Roblox

Game builder, social games

164 million monthly average users , thousands of games developed on the platform.8

Hay Day

Successful farming game in the Farmville tradition, by our Finnish neighbor Supercell

$400 million yearly revenues in 2013, assuming HayDay is 50% of the revenues mentioned in this article.9

Take some time to look at the benchmark numbers in the right column.

4 https://www.nintendo.co.jp/ir/en/finance/software/index.html

5 https://en.wikipedia.org/wiki/Animal_Crossing

6 https://www.theverge.com/2020/5/18/21262045/minecraft-sales-monthly-players-statistics-youtube

7 https://www.vg247.com/2020/01/23/stardew-valley-sold-10-million-copies-worldwide/

8 https://blog.rtrack.live/index.php/2020/08/02/roblox-continues-upward-ascent-with-164-million-monthly-act ive-users/

9 https://www.ibtimes.co.uk/supercell-earns-30m-month-clash-clans-hay-day-1436122

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